![]() Upon arrival, the player is mistaken for the new town mayor and is given that position instead of being a standard resident. Main article: Gameplay of Animal Crossing A player as town mayor with their assistant IsabelleĪs in the previous installments of the Animal Crossing series, players take control of a villager who is moving into a new town. A retail version of the update was released as Animal Crossing: New Leaf - Welcome Amiibo in late 2016. Although the title was re-released under the Nintendo Selects banner in North America and as Happy Price Selection in Japan, an updated version with Amiibo support and new features was released for free on the Nintendo eShop in November 2016 for owners of the original version. The game received critical acclaim, with many citing the improvements upon prior entries in the series. ![]() With the help of the townsfolk and a secretary named Isabelle, it is now the player's job to make the town a better place to live. While retaining gameplay from older titles, Animal Crossing: New Leaf marks a change in the series, as the player becomes the mayor of the town, granting additional abilities such as to enact ordinances and start public works projects. The player has the ability to do activities such as bug catching, fishing, and befriending villagers. As the fourth main title in the Animal Crossing series, it was released in Japan in November 2012, and in 2013 in international territories. In the game, the player controls a human character who takes on the role of mayor in a town populated with anthropomorphic animals. ![]() ![]() But I do think it's important to consider not only the the soundtrack by the virtue of its merits divorced from gameplay, but also the context through which players are exposed to it.Animal Crossing: New Leaf is a 2012 social simulation game developed and published by Nintendo for the Nintendo 3DS. Even if a game presents the music very well, if the track isn't catchy or emotionally resonant, then all that effort would be wasted. Of course, none of this is even possible without a good composer and skilled musicians to bring the music to life. There have been a few occasions where I've been told that a game that I otherwise enjoyed had great music, but I won't remember any of it, so I'll listen on YouTube and think "How could this have not made an impression on me at the time?" And the answer I come to is that it's because the game just plays the music where it feels it appropriate, but doesn't actually show you the music. That's not to say you can't have a good or memorable OST in a modern game with cutscenes and dialogue as well (and I can name a few that really do) but there should be moments in the game where you're allowed to be absorbed in the atmosphere, rather than fed plot or gameplay at all times. ![]() So naturally, a lot of time is going to spent listening to the music, so it's fortunate then that there were so many talented composers in that era. Older games were particularly good with this, because there wasn't a lot of dialogue or cutscenes to compete with attention for the music. I think one of the main things that make an OST memorable is quite simply if the developers of the game allow the OST to shine. ![]()
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